Scheduled Spawns
v1.0.2

Description
Scheduled Spawns for Rust
This plugin allows server administrators to schedule the spawning of various items, entities, and even events at specific locations and times on their Rust server. It provides a powerful tool for enriching gameplay, managing resources, and introducing dynamic challenges. Instead of relying on random spawns, you can precisely control when and where specific items appear, creating predictable yet exciting gameplay moments.
Key features often include:
- Customizable Spawn Schedules: Define precise schedules for spawns, including recurring intervals (daily, weekly, etc.) and specific times of day.
- Variety of Spawnable Items: Spawn a wide range of items, from basic resources and weapons to complex entities and structures.
- Targeted Locations: Pinpoint the exact coordinates for each spawn point, ensuring items appear in desired areas.
- Spawn Radius: Control the area around a spawn point for more diverse spawns.
- Quantity Control: Determine the number of items spawned per event.
- Randomization Options: Introduce an element of chance to spawn schedules for varied gameplay.
- Event Triggering: Potentially trigger server-wide events based on scheduled spawns.
By leveraging this plugin, server owners can easily:
- Control Resource Distribution: Regularly replenish resources in designated areas, preventing resource scarcity or overabundance.
- Create Dynamic Events: Design engaging challenges and scenarios for players by spawning specific items or entities at planned times.
- Implement Custom Gameplay Mechanics: Develop unique gameplay features and experiences by combining scheduled spawns with other plugins or server modifications.
- Manage Player Economy: Influence the server's economy by controlling the availability of valuable items.
Scheduled Spawns is a versatile tool capable of significantly shaping the gameplay experience on a Rust server. Its flexible configuration options offer server administrators immense control over resource management and the overall game dynamic.