Entity Limit
v0.0.6

Rust Entity Limit Plugin: Detailed Overview
This plugin provides server administrators with granular control over the maximum number of entities allowed on their Rust servers. Entities encompass all in-game objects, from players and animals to items and structures. By setting limits, server owners can proactively mitigate performance issues stemming from excessive entity counts. Uncontrolled entity proliferation can lead to significant lag, reduced frame rates, and ultimately, server crashes. This plugin offers a solution by allowing administrators to define precise limits, ensuring a smoother and more stable gameplay experience for all players.
Key Features and Benefits:
- Performance Enhancement: Prevents server lag and crashes caused by too many entities.
- Customizable Limits: Administrators can set entity limits based on their server's hardware and player count.
- Improved Stability: Creates a more reliable and consistent gameplay experience.
- Resource Management: Helps optimize server resources and prevents overload.
- Configurable Settings: Allows for fine-tuning of limits to meet specific server needs.
How it Works:
The plugin monitors the number of entities on the server. If the defined limit is exceeded, it prevents the spawning of new entities or removes existing ones (depending on the chosen configuration). This proactive approach keeps the entity count within manageable bounds, preventing performance degradation.
Target Audience:
This plugin is primarily intended for Rust server administrators seeking to improve server performance and stability by managing the number of entities. It's particularly beneficial for servers experiencing lag or frequent crashes due to excessive entity counts. It's a valuable tool for maintaining a smooth and enjoyable experience for all players.