Spawn Control 2.0.11
v2.0.11

Spawn Control 2011: Detailed Overview
This plugin provides extensive control over player spawns within your Rust server. It goes beyond basic functionality, offering granular management of spawn locations and behaviors. Instead of relying on the game's default spawning system, Spawn Control 2011 empowers server administrators to define specific spawn points, preventing players from appearing in undesirable or hazardous areas. This can significantly impact gameplay by improving the initial player experience, preventing early-game griefing, or directing players toward specific areas of interest.
Key features often include (but are not limited to, as specifics vary by version):
- Custom Spawn Point Definition: Administrators can manually place and configure spawn points anywhere on the map.
- Spawn Point Weighting: Assign different probabilities to various spawn points, influencing the distribution of players.
- Radius-Based Restrictions: Prevent spawning within a certain radius of specific entities or locations.
- Blacklisted Areas: Define zones where players are explicitly forbidden from spawning.
- Whitelist Systems: Only allow spawning within designated regions.
- Spawn Point Rotation: Cycle through a set of spawn points to prevent over-crowding in one area.
- Integration with other plugins: Potential for compatibility with other plugins to enhance its functionality (check the plugin's documentation for details).
By providing this level of control, Spawn Control 2011 allows server owners to curate a more engaging and balanced experience for their players. It offers a robust solution to address common issues associated with default spawn mechanics, thereby enhancing the overall quality of the Rust server.
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