Triggered Explosive Charges

v1.0.23

Triggered Explosive Charges: Dynamic Destruction for Your Rust Server

This plugin introduces a new level of strategic depth and explosive fun to your Rust server. It allows you to place customizable explosive charges that can be detonated remotely using a dedicated tool or triggered automatically by proximity. Imagine setting up elaborate traps, defending your base with devastating power, or creating thrilling PvP scenarios.

Key Features:

  • Remote Detonation: Trigger charges from a distance, allowing for strategic planning and ambushes.
  • Proximity Detonation: Charges explode when players or entities get too close, perfect for automated defenses.
  • Customizable Explosion Radius: Fine-tune the destructive power of each charge to match your server's needs.
  • Configurable Delay: Add a timed fuse to your charges for even more strategic options.
  • Multiple Charge Types: Potentially allows for different types of explosives with varying effects (this feature may or may not be implemented in the plugin, check the uMod page for specifics).
  • Anti-Griefing Measures: The plugin likely incorporates safeguards to prevent excessive abuse or server instability (check the uMod page for specifics).

Gameplay Implications:

This plugin greatly expands the possibilities for both PvE and PvP gameplay. Players can create complex trap systems, defend their bases more effectively, or engage in thrilling, explosive confrontations. It adds a new dimension of strategic planning and tactical combat to the Rust experience. The plugin's configurability allows server admins to adjust the balance and impact of the explosive charges to suit their server's unique environment and player base.

Note: This description focuses on the plugin's functionality and avoids installation or configuration details. Please refer to the uMod page for specific installation and configuration instructions.

Product information

$ Free

Where to find it

Released: 2018-08-05
Last Update: 2024-07-11