Circular Network Distance
v1.0.4

Circular Network Distance Plugin for Rust
This plugin provides a novel way to calculate distances between players on your Rust server. Instead of using a standard Euclidean distance calculation, it employs a circular network approach. This means distances are measured along a network of interconnected points arranged in a circle. This can lead to interesting gameplay mechanics and possibilities, as the effective distance between two players can vary significantly depending on their positions relative to this circular network.
The plugin doesn't inherently change how players move or interact; rather, it provides a new method for calculating distances that can be leveraged by other plugins or server-side scripts. For example, you could use this distance calculation for:
- Modified proximity-based events: Trigger events (like alerts or damage) based on the circular network distance, creating unique and unpredictable scenarios.
- Custom game mechanics: Design new gameplay systems that rely on this unconventional distance metric for combat, resource gathering, or other interactions.
- Performance optimization (in specific cases): Depending on how the circular network is implemented, it might offer performance benefits in certain situations compared to standard distance calculations, particularly for large player counts (though this depends on implementation details not specified in the original plugin description).
The specific functionality and impact of this plugin will depend entirely on how it's integrated into your server's overall design. It's a tool that opens up opportunities for creative modding and custom game development rather than providing a standalone, pre-defined gameplay feature.
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Product information
$ Free
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$ Free