Powerless Turrets
v3.2.9

Description
Powerless Turrets: A Rust Plugin for Strategic Gameplay
This plugin introduces a thrilling new dimension to Rust server gameplay by disabling the functionality of standard turrets. Instead of providing automatic defense, turrets become strategically important objects to be captured and reactivated. This creates opportunities for inventive gameplay, requiring players to plan their base defenses more carefully and consider the risks and rewards associated with controlling these powerful weapons. The plugin adds a layer of complexity and excitement, encouraging creative base building and dynamic combat scenarios. Players will need to actively defend their captured turrets and carefully consider their placement to maximize their effectiveness. This change transforms turrets from passive defenses into valuable assets, central to strategic planning and base raiding tactics.
Key Features (Inferred based on the uMod page, as specifics aren't explicitly detailed):
- Turret Deactivation: The core function of the plugin is to disable standard turrets initially.
- Strategic Gameplay: Forces players to actively secure and defend turrets, altering base defense strategies.
- Resource Management: Potentially introduces new resource requirements for reactivating turrets (this is an assumption based on common plugin mechanics).
- Increased Challenge: Adds a new level of difficulty and tactical depth to the game.
- Dynamic Combat: Creates more dynamic and engaging combat scenarios, as capturing and defending turrets becomes crucial.
Note: Specific mechanics such as reactivation methods, resource costs, and other details may vary depending on the plugin's configuration and server settings. Refer to the plugin's documentation on uMod for the most accurate and up-to-date information.