Items
Fuel Manager - 1.0.13
$19.98
battery boat carMake your vehicles run on anything: item durability, electricity from batteries, water from jug/bottles, Low Grade from Miner’s Hat… or any item that exists in Rust. You can even make it so that some (or all) types of vehicles don’t need any fuel at all! Features a fully fledged admin GUI for managing different fuels and how specific vehicles handle their usage, as well as a comprehensive permission system. Also introduces optional Power Counters serving as digital fuel gauges, mounted on vehicles in driver’s view, and a player GUI showing all types of fuels they can use when they open a vehicle’s fuel tank.
Quantum Battery - 1.0.3
Free
electricity batteriesAuthorized players will deploy Quantum Batteries instead of normal one; fully charged and never die
Powerless Electronics - 1.2.5
Free
electricity powerAllows electrical entities to generate their own power when not plugged in
Powerless Turrets - 3.2.9
Free
electricity building autoturretAllows SAMs and autoturrets to operate without electricity
No Coil Drain - 1.0.4
Free
coil damage electricityPrevents the Tesla coil from damaging itself while in use
Dynamic Wire Colors - 1.1.2
Free
electricity waterChanges wire & hose colors while they are providing insufficient power or fluid
Boom Box Health - 1.0.1
Free
music boombox electricityDisables decay damage of the deployable BoomBox when it is playing
Better Root Combiners - 1.0.1
Free
electricity powerAllows root combiners to accept input from any electrical source
Power Modifier - 2.0.4
$14
solar solarpanel generatorSupports: Wind Mills | Solar Panels | Fuel & Test Generators | Small-Medium-Large Batteries | Tesla Coils | Heaters Both Globally & with permission-based settings allowing you to create as many different levels as you wish! Written for the best performance possible! Defaults to first permission assigned in the config if you give out multiple. Wind Mill Note: Max height Needed for Max output is floor 18 Battery Options Explained MaxOutput: Maximum Power Out Put Efficiency: How Efficient B...
PowerlessNeon - 1.1.0
Free
neon electricity lightingPowerlessNeon removes the power requirement for Neon signs to function. Implementation is simple, just install the file and all existing neon lights will become powered, as well as any placed after loading. There is no configuration necessary and no variables to modify.
Igniter Plus - 1.0.0
Free
igniter electric electricityAllows modifying the igniter entity. Changing different properties of it to make it fit your server. Requires editing the config, and reloading to take affect. SelfDamagePerIgniteAmount - of damage the igniter sustains while on IgniteRangeAmount - of reach the igniter extends to IgniteFrequencyAmount - of times igniter tries to light other entities PowerConsumptionAmount - power igniter drains while active Power - Is powered or is not powered
Grid Power - 1.0.20
$24
cable cables electricGrid Power – Draw electricity straight from the Power Grid in Rust – on any map, be it a procedurally generated or a custom one!
Tiered Electricity - 1.2.5
$10.99
custom electricity electric electricalAllows players with permission to be granted enhanced power output and other properties.
Electric Generator Tweaker - 1.0.0
Free
electricity generatorAllows tweaking/changing of electric Test Generator attributes